For the purposes of our testing, we run the game on patch 1.01 at 1920x1080, which immediately gives the game a marked leap in visual quality compared with the 720p image on consoles. The original game had a toggle for anti-aliasing (a simple blur filter) and another for motion blur, leading to a flood of complaints, but the sequel nips a lot of problems in the bud immediately by adding proper support for resolutions and refresh rates, going as high as your monitor allows - right up to 4K if you're so inclined. Dark Souls 2 is certainly a big improvement on that, offering a generous range of visual options, but does that make for a dramatic improvement over the PS3 and Xbox 360 versions? And are there any catches? The original Dark Souls on PC was undoubtedly a disappointment out of the box, with a 1024x720 native resolution and a 30fps cap that stuck agonisingly close to its console counterparts.
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